ECHOCHROME
It’s always a pleasure when a game comes along defying genre expectations - you can only race so many cars and fire so many weapons…
The concept of Echochrome seems so simple, but has endless possibilities. In a line-drawn environment your figure walks along platform pathways resembling geometric shapes. You have objectives to reach like meeting up with other figures. They don’t make it easy for you though, as these platforms are separated and contain gaps, holes or designated jumping areas. The world of Echochrome is an illogical one - you can rotate your perspective, and this is where the fun and cranial exercise comes in – when a gap, hole or jump spot is covered up by a piece of the structure in the foreground, it does not exist, and you can cross it! If the view is adjusted so that two separated levels seem merged, then it is!
Past games like the timeless Tetris or PlayStation games like Kula World and Kurushi gave the gamer a great alternative which tapped into analytical brain tweaking as opposed to blind mayhem. Same here.
At first it looks like a breeze, but once they start throwing what seems like impossible challenges at you, things can get frustrating (my meditative mood often erupting into profanity!).
You can leave it up to the software to select your maze, or even build your own custom structures.
The convenience of this PlayStation Portable game makes it easy to get into wherever you may be, hitting a quick one or taking on a mind-bending task.

5 / A
- Paul Blom



GAMES MENU


6 - Volcanic
5 - Blistering
4 - Hot
3 - Smolder
2 - Room Temp.
1 - Fizzled
0 - Extinguished

A:Long Term Shelf Life
B:Deserves Another Play
C:Once Should Suffice










© 2008 - Flamedrop Productions